mirror of
https://github.com/Kabbone/zmk-config.git
synced 2025-04-03 09:36:26 +02:00
add sticky and return layers
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parent
441a9ce3ec
commit
06e3b2d0da
@ -13,21 +13,46 @@
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flavor = "tap-preferred";
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tapping_term_ms = <200>;
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};
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&sk {
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quick-release;
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release-after-ms = <2000>;
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};
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/* Layers */
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#define ALPH 0
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#define SYM 1
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#define NUM 2
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#define SYS 3
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#define BT 4
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#define GAME 5
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/ {
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combos {
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compatible = "zmk,combos";
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combo_esc {
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timeout-ms = <100>;
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key-positions = <2 3>;
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bindings = <&kp ESC>;
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combo_game {
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timeout-ms = <30>;
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key-positions = <0 1 2 3>;
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bindings = <&to GAME>;
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};
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combo_sys {
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timeout-ms = <30>;
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key-positions = <6 7 8>;
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bindings = <&to SYS>;
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};
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combo_bt {
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timeout-ms = <10>;
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key-positions = <13 14>;
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bindings = <&to BT>;
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layers = <SYS>;
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};
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combo_term {
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timeout-ms = <50>;
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key-positions = <30 33>;
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bindings = <&kp LGUI &kp ENTER>;
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bindings = <&kp LG(ENTER)>;
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};
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combo_lenter {
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@ -49,7 +74,6 @@
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};
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};
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behaviours {
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@ -62,46 +86,83 @@
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flavor = "tap-preferred";
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bindings = <&kp>, <&kp>;
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};
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hl: homerow_layers {
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compatible = "zmk,behavior-hold-tap";
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label = "HOMEROW_LAYERS";
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#binding-cells = <2>;
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tapping-term-ms = <220>;
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quick_tap_ms = <0>;
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flavor = "tap-preferred";
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bindings = <&sl>, <&kp>;
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};
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sr: shift_layer {
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compatible = "zmk,behavior-hold-tap";
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label = "SHIFT_LAYER";
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#binding-cells = <2>;
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tapping-term-ms = <300>;
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quick_tap_ms = <0>;
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flavor = "tap-preferred";
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bindings = <&kp>, <&to>;
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retro-tap;
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};
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};
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keymap {
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compatible = "zmk,keymap";
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default_layer {
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alpha1 {
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bindings = <
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&hm ESC Q &kp W &kp F &kp P &kp G &kp J &kp L &kp U &kp Y &kp BSPC
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&hm TAB A &kp R &kp S &kp T &kp D &kp H &kp N &kp E &kp I &hm ENTER O
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&hm LGUI Z &kp X &kp C &kp V &kp B &kp K &hm COLON M &hm MINUS COMMA &hm EXCL DOT &hm UNDER SLASH
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&hm LALT SPACE &kp LSHIFT &to 1 &hm RCTRL SPACE
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&hl NUM A &kp R &kp S &kp T &kp D &kp H &kp N &kp E &kp I &hm ENTER O
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&hl SYS Z &kp X &kp C &kp V &kp B &kp K &hm COLON M &hm MINUS COMMA &hm EXCL DOT &hm UNDER SLASH
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&hl SYM SPACE &sk LSHIFT &to SYM &hm RCTRL SPACE
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>;
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};
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left_layer {
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sym1 {
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bindings = <
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&kp ESC &kp AT &kp HASH &kp DOLLAR &kp PERCENT &kp CARET &kp AMPS &kp STAR &hm COLON SEMI &trans
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&kp TAB &hm PLUS EQUAL &kp QMARK &kp PIPE2 &kp SQT &hm HOME BSLH &kp LBRC &kp RBRC &hm END PIPE &kp ENTER
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&kp TILDE &kp RA(E) &kp LT &kp GT &kp DQT &kp LBKT &kp LPAR &kp RPAR &kp RBKT &to 2
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&kp LSHIFT &to 0 &to 3 &kp RGUI
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&kp ESC &kp AT &kp HASH &kp DOLLAR &kp PERCENT &kp CARET &kp AMPS &kp STAR &hm COLON SEMI &trans
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&kp TAB &hm PLUS EQUAL &kp QMARK &kp PIPE2 &kp SQT &hm HOME BSLH &kp LBRC &kp RBRC &hm END PIPE &kp ENTER
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&kp TILDE &kp SLASH &kp LT &kp GT &kp DQT &kp LBKT &kp LPAR &kp RPAR &kp RBKT &to NUM
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&kp LSHIFT &to ALPH &to SYS &kp RGUI
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>;
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};
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right_layer {
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num1 {
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bindings = <
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&kp ESC &none &none &none &none &kp C_AC_BACK &none &none &kp C_AC_FORWARD &trans
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&kp TAB &none &none &none &kp DEL &kp LEFT &kp DOWN &kp UP &kp RIGHT &kp ENTER
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&kp LSFT &kp KPLS &kp LBKT &kp RBKT &kp BSLH &none &none &none &none &none
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&mt LGUI LCTL &to 0 &to 1 &kp RALT
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>;
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};
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tri_layer {
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bindings = <
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&kp ESC &kp C_PLAY_PAUSE &kp C_PREV &kp C_NEXT &kp UNDER &kp MINUS &kp NUM_7 &kp NUM_8 &kp NUM_9 &trans
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&kp TAB &kp SLASH &kp C_VOL_UP &kp C_VOL_DN &kp PLUS &kp EQUAL &kp NUM_4 &kp NUM_5 &kp NUM_6 &kp ENTER
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&bt BT_CLR &bt BT_NXT &bt BT_PRV &bt BT_SEL 0 &kp DOT &kp NUM_0 &kp NUM_1 &kp NUM_2 &kp NUM_3 &to 2
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&trans &to 0 &to 1 &kp RALT
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&kp ESC &kp C_PLAY_PAUSE &kp C_PREV &kp C_NEXT &kp UNDER &kp MINUS &kp NUM_7 &kp NUM_8 &kp NUM_9 &trans
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&kp TAB &kp C_VOL_UP &kp C_VOL_DN &kp STAR &kp SLASH &kp PLUS &kp NUM_4 &kp NUM_5 &kp NUM_6 &kp ENTER
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&bt BT_CLR &bt BT_NXT &bt BT_PRV &bt BT_SEL 0 &kp DOT &kp EQUAL &kp NUM_1 &kp NUM_2 &kp NUM_3 &to SYS
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&trans &to ALPH &to SYM &kp NUM_0
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>;
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};
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sys {
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bindings = <
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&kp ESC &LG(NUM_1) &LG(NUM_2) &LG(NUM_3) &LG(NUM_4) &LG(NUM_5) &td LC(V) LC(C) &kp UP &none &td Q BSPC
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&kp TAB &kp LG(Q) &td LG(E) LG(W) &kp LG(F) &kp DEL &kp RC(TAB) &kp LEFT &kp DOWN &kp RIGHT &kp ENTER
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&kp LALT &td HOME DEL &kp END &kp LG(D) &kp LG(ENTER) &none &kp PGUP &kp PGDOWN &none &none
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&trans &to ALPH &to SYM &kp RALT
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>;
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};
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bluetooth {
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bindings = <
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&bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &none &none &none &none &none
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&none &none &none &none &none &none &none &none &none &none
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&bt BT_CLR &bt BT_NXT &bt BT_PRV &bt BT_SEL 0 &none &none &none &none &none &none
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&none &to ALPH &to SYM &none
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>;
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};
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gaming {
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bindings = <
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&kp Q &kp W &kp E &kp R &kp NUM_1 &none &none &none &none &none
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&kp A &kp S &kp D &kp F &kp NUM_2 &none &none &none &none &none
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&kp Z &kp X &kp C &kp V &kp NUM_3 &none &none &none &none &none
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&none &to ALPH &to SYM &none
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>;
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};
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};
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};
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