39 lines
3.3 KiB
INI
39 lines
3.3 KiB
INI
[gcode_macro SMART_PARK]
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description: Parks your printhead near the print area for pre-print hotend heating.
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gcode:
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{% set kamp_settings = printer["gcode_macro _KAMP_Settings"] %} # Pull all variables from _KAMP_Settings
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{% set z_height = kamp_settings.smart_park_height | float %} # Set Z height variable
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{% set purge_margin = kamp_settings.purge_margin | float %} # Set purge margin variable
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{% set verbose_enable = kamp_settings.verbose_enable | abs %} # Set verbosity
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{% set center_x = printer.toolhead.axis_maximum.x / 2 | float %} # Create center point of x for fallback
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{% set center_y = printer.toolhead.axis_maximum.y / 2 | float %} # Create center point of y for fallback
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{% set axis_minimum_x = printer.toolhead.axis_minimum.x | float %}
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{% set axis_minimum_y = printer.toolhead.axis_minimum.y | float %}
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{% set all_points = printer.exclude_object.objects | map(attribute='polygon') | sum(start=[]) %} # Gather all object points
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{% set x_min = all_points | map(attribute=0) | min | default(center_x) %} # Set x_min from smallest object x point
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{% set y_min = all_points | map(attribute=1) | min | default(center_y) %} # Set y_min from smallest object y point
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{% set travel_speed = (printer.toolhead.max_velocity) * 60 | float %} # Set travel speed from config
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{% if purge_margin > 0 and x_min != center_x and y_min != center_y %} # If objects are detected and purge margin
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{% set x_min = [ x_min - purge_margin , x_min ] | min %} # value is greater than 0, move
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{% set y_min = [ y_min - purge_margin , y_min ] | min %} # to purge location + margin
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{% set x_min = [ x_min , axis_minimum_x ] | max %}
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{% set y_min = [ y_min , axis_minimum_y ] | max %}
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{% endif %}
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{% if verbose_enable == True %} # Verbose park location
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{ action_respond_info("Smart Park location: {},{}.".format(
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(x_min),
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(y_min),
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)) }
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{% endif %}
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{% if printer.toolhead.position.z < z_height %}
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G0 Z{z_height} # Move Z to park height if current Z position is lower than z_height
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{% endif %}
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G0 X{x_min} Y{y_min} F{travel_speed} # Move near object area
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G0 Z{z_height} # Move Z to park height
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